The world of computer graphics is going through a revolution. Rendering trillions of polygons in real time is possible. GPUs are rendering real-time volumetric datasets and scenes with complex lighting, shadows and reflections. VR headsets are improving with displays that create the illusion of reality.
Using Paraview and NVIDIA Omniverse the impossible has become possible. Billions of polygons can be rendered on AR and VR devices with inexpensive GPUs, XR devices and free software. The talk is centered around Brad Carvey’s 3d animation journey from the 80s to the latest technology. See what was possible over the last 40 years and what is possible now. Learn how anyone can visualize complex Scientific Datasets. The hardest part is installing the software. Learn what can be done at the cutting edge of technology using Desktop computers and GPUs.
Brad Carvey is an award-winning Scientist, Engineer and Artist. He started his career as an Electrical Engineer, in 1980, working on the Hubble Telescope at Lockheed Space Systems. While working on autonomous robotic vehicles at Sandia National Labs, in his spare time he designed and built the first Video Toaster Prototype. In 1992 he received a Prime-Time Emmy Award for his work on the Video Toaster (Outstanding Achievement in Engineering). As chief Scientist for Internet Controls in 2000 he created an IOT device call Interact. A first of its kind IOT device, funded through “Garage.com”. As a computer artist, Brad created his first computer animation in 1969 on an analog computer the size of a VW Bus. In the 80s he started using home computers to generate 3d animations. He won an Addy award for a 3d animated commercial with fruits playing sports. In the 90s he created the worlds first Boutique Visual Effects Studio “Free Range Digital Images”. His credits include working on numerous commercials, TV series and feature films. Perhaps his best know work is creating the opening title sequence to “Men in Black”.
He transitioned from Feature Film work to Scientific Visualization, when asked to apply his knowledge of VFX to Visualizing HPC simulation datasets at Sandia National Laboratories. His animations have been featured in the multiple Supercomputer Visualization showcases. He has done covers for Nature, Physics today, JAMES and IEEE Computer Graphics.